This is because the Cloud in a Bottle as well as other double jumping items reset your character's velocity and thus the game thinks the player is falling at the height you double jumped at (explains why if you double jump at the wrong moment, you will die or still take damage) If you time your second jump correctly, you don't take any damage. In earlier versions of the game, Cloud in a Bottle only reduced damage taken when falling slightly but didn't fully negate damage from major drops that the player endures. Minimal requirements for preventing fall damage in water is one and a half blocks in height, and width has to be at least two blocks (enough for the character to fall into). Falling into cobwebs or sufficiently-deep water will also prevent damage. Wearing any set of wings will completely negate fall damage even when not actively gliding, as will the Lucky Horseshoe, Obsidian Horseshoe, or any of the Horseshoe Balloons. This removal of possible error makes them more efficient than the other tools.
To prevent fall damage the player can use a Grappling Hook, the Cloud in a Bottle (or its variations), or the Rocket Boots (or variation) shortly before hitting the ground. Jumping will increase fall damage, even more so if you use a Shiny Red Balloon or Rocket Boots. Drop height is determined from block of origin to destination block. Base fall damage is 10 per block, but the player's defense reduces that amount.
Minimal water height to negate fall damage.įall damage is dealt for every block fallen after the first 25. In any case players will take 1 damage (excluding fall damage that can be negated with various ways) that will be slowly regenerated if player has a Band of Regeneration equipped or the Buff "Regeneration" active (these can come from various sources such as Heart Lanterns, Campfires, or a Regeneration Potion) Meaning, if you have 100 hp and take 20 damage while having 10 defense, the damage will be subtracted by your defense divided by 2, which in this case is 10/2=5, so the total damage dealt is 20-5 which is 15, causing your hp will now be 85.ĭamage can't be fully negated.
Monsters (including bosses) are damaged for 999 Health Points if they are hit by Fallen Stars (which fall during night time), though players will not be damaged by them.ĭamage is calculated using the formula "Damage = BaseDamage - (Defense/2)". HP may be decreased by weapons or explosives, drowning, touching Hellstone or Meteorite (without an Obsidian Skull or a Obsidian Horseshoe), touching lava, falling too far (without a Lucky Horseshoe, Obsidian Horseshoe, Wings or falling in shallow Water), falling blocks (like sand, silt, and slush), or touching a monster or a projectile fired by a monster.